Hi, I’m Viktor Andryeyenkov, a Senior 3D Artist specializing in photorealistic props for AAA video games. With over 6 years of experience in the game industry I’ve worked on high-end environment assets, weapons and hard-surface models that meet the demanding standards of modern game engines and pipelines. Over the years I’ve developed a deep understanding of efficient modeling workflows, baking high-quality maps and texturing with realism and performance in mind. Whether it’s managing dense meshes, optimizing UV layouts or dialing in clean curvature for a solid bake - I’ve been through the pain points, solved the bottlenecks and picked up techniques that really work.
This site is my personal space to share tips, breakdowns, and practical advice on 3D modeling and asset production - things I wish I had known earlier in my career. If you're a beginner trying to get into the industry or an experienced artist looking to refine your workflow, I hope the articles and notes here will help you avoid common mistakes and improve faster. You’ll find content on:
The 3D community helped me grow - now I’d like to give back. Writing these articles also helps me reflect on my own process and keep learning. If even one tip saves you an hour or improves your work, it’s worth it. Thanks for stopping by - and feel free to reach out or connect if something here helps you out.
Below is a list of articles I’ve already written. I’ll continue adding new ones as I come across topics that artists often struggle with to help them and others in the community.